Let’s talk about MALL
MALL
Mobile assisted language learning (MALL) — is language
learning that is assisted or enhanced through the use of a handheld mobile
device.
MALL is a subset of both Mobile Learning (m-learning)
and computer-assisted language learning (CALL). MALL has evolved to support
students’ language learning with the increased use of mobile technologies. With
MALL, students are able to access language learning materials and to
communicate with their teachers and peers at any time, anywhere.
MALL offers new dynamic ways of learning a language
that nowadays are not possible in traditional classes because it offers
collaboration in small groups. Here are 5 main principles of MALL:
📍Social interactivity — data exchange and collaboration with other learners can happen face-to-face.
📍Context sensitivity — mobile devices can both gather and respond to real or simulated data unique to the current location, environment and time.
📍Connectivity — a shared network can be created by connecting mobile devices to data collection devices, other devices or to a common network.
📍Individuality — scaffolding for difficult activities can be customized for individual learners.
The examples of MALL are educational apps, e-books and e-libraries, social media and many more.
QR codes
There are QR codes for specific books, codes linking to relevant reviews, trailers and additional resources. Those will modernize your teaching, save your classroom time and update your students. Tutorials, graded information and helpful links presented in QR codes can optimize your teaching to a mixed ability classroom.
1. TL Presentation
Creative and inspired teachers keep looking for some
new ways of delivering information to our students. Imagine, once instead of
writing on the blackboard or displaying a textbook page, you can hand out the
QR codes to the students and tell them that they would find a new wordlist
there. That will help to keep them stay engaged into the self-research
activity.
2. Reading
Libraries have endless uses for QR codes and you can
use them in our lessons. Scannable book reviews, list of reading suggestions,
biographies. Now your students can learn more about the book before they choose
to read it.
3. Problem solving
Imagine that you have to complete a research about a
famous person. You can create a bunch of QR codes leading to websites, YouTube
videos, pictures, biography facts, your own opinion message, and even works of
art connected to this person. You can dispose your QR codes everywhere in the
classroom and organize a group work for completing this research using QR
codes.
4. Dynamics
QR codes can be a really good way to combine
technology with a bit of physical activity for problem solving tasks like
quests and «looking for information» tasks.
5. Multimedia Content
A popular use for QR codes in education is to add
multimedia content to hard copy pages. It is kind of like a stepping stone on
our way to fully digitized textbooks and worksheets.
Augmented reality
Augmented reality (AR) — is an interactive experience that combines the real world and computer-generated content. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects.
Here is a nice Russian speaking service for creating augmented
reality — Argin. It allows you to overlay an image in the form of photos,
slideshows, videos, audio, text or 3D objects.
Комментарии
Отправить комментарий